First of all, we are back to requiring highly specialized hardware, just like virtual reality, but where VR completely consumes your reality, HoloLens overlays holograms onto your reality. Although closely related to augmented reality, HoloLens is much more than that. Using HoloLes in a Mixed Realityįinally, we get to HoloLens and what Microsoft is attempting to do to revolutionise the way we do computing. This means there are a lot less barriers for users to enter the augmented world. Users can use their smartphone, their camera or any other device that can project onto the immediate surroundings. The main differences from virtual reality is that no specialized equipment is needed. By mixing the real world with computer generated objects and events, it is possible to add an unprecedented depth to how people perceive their surroundings through a device such as a smartphone. Just like virtual reality this technology enables a large variety of scenarios that were not possible before. It is “a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data”. Bringing in the Real World - Augmented Realityīecause virtual reality brings with it a disconnect from reality, another complimentary technology grew up: augmented reality. It is one of the ongoing challenges for any VR equipment. The main problem most people have found that have used modern VR, is the lack of balance points, or references to the real world, which can cause severe motion sickness (or cyber sickness) and make people either nauseous or simply fall over. VR also limits the user’s mobility, as they are constrained by the hardware they are required to wear. There are forklift simulators designed to teach people how to drive a forklift, roller coaster rides, games and much more. This means creating a 100% computerized reality complete with audio and visual, which can be used in a large range of applications. There are many more varieties of VR hardware and they all focus on removing the actual reality from the user and replacing it with a virtual reality. The invention of an 18-year old in his garage, Oculus has become almost synonymous with modern VR. The fact is that the early virtual reality applications were more aimed at gamers and the younger generation.įast forward to 2012 and the next thing within VR is announced: Oculus Rift. News reports like the one below made promises of “revolutionizing the way we life”, but those promise never really eventuated. It was made out to be the next big thing in computing and phrases like “will life ever be the same” made us believe we were witnesses to something ground breaking. In the early 1990s a new thing called “Virtual Reality” came out. ![]() I love it and I will probably always use one to some extent, but that doesn’t mean there isn’t a better way to build a car. Traditional desktop software is a bit like a car running on petrol. Secondly, creating an immersive experience is very difficult, as the experience you create can only come from the screen and the sound. First off, you are dealing with two dimensional space and you are restricted to the screen real estate of whatever monitor you are using. The “double-click to run” way of starting up a software application is as natural an action as driving a car or making a phone call.Īlthough millions of people are comfortable with this and the majority of software developers know how to create a desktop application, there are some inherent problems and shortcomings with this programming paradigm. It is an accepted input/output model that even my parents understand and are comfortable with. The software of the past 30-40 years has been dominated by the user providing input with a keyboard and reading output on a screen. ![]() Traditional Programming – Screen & Keyboard To understand just how radical a shift in both programming paradigm as well as user interaction it is, let’s start by looking at traditional software and the evolution that has brought us to holographic computing. It is a piece of hardware years in the making and Microsoft is putting a lot of bets on it to change the future of computing. Lately Microsoft’s HoloLens has been given a lot of attention in both the press and in conversations between developers.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |