![]() I can not rule out this is some magic of Steam/Play/Runtime/Proton-GE, which translates, in this case, DirectX3D 12 Ultimate to Vulkan, which Linux then renders natively. ![]() However, it looks GREAT with Sharpening = 0 (see below), and I can up several Settings so it looks even better. Just see the description of "Performance", the "worst" where 1920x1080 to 3840x2160 lives in the table. * If you "only" gain 10-12 FPS by choosing 1080p instead of 4K, it is because FSR does a very, very good job with that game, considering what AMD's table suggests, it won't look very much better but of course give better performance with a lower resolution. You can technically see it by a lot of more resolutions becoming available (all at 16:9), and physically it is pretty much impossible to separate from running the game in 4K, so you can then up the Settings. On Linux you can force any game, per-game, to use FSR, unless it is already implemented this way. It only supports a few, the typical ones, but at least it does it well. ![]() * The "weird" FSR resolutions seen in the table linked to at the bottom, are not available in this game. Now in the Screenshot linked to below, you see I can do Ultra High and High on all Settings, and with my entry-level mediocre RX 6600 XT, I still get 60 FPS easily, which is actually the GPU rendering 1440p but outputting it as 1080p, so it is kind of reverse of AMD's table (input/output, same principle though), although the game does the upscaling well, where 1080p looks like 1440p minimum with an expensive monitor right in front of me. ![]() * For Upscaling to happen (FSR), the Render Resolution MUST be higher than the Final Resolution. Forza Horizon 4/5, where the the Preset Ultra uses "only" MSAA x2, meaning Double the RENDERING RESOLUTION. * For proper AA and therefore less blur, you want to think like e.g. * So thinking FSR and how MSAA works, I got rid of the blur, and since it has FSR built-in, then you have to think about that, according to the link to AMD's table at the bottom. * Because DIRT 5 is obviusly a Console First game, no? - then the PC version is given a few very uncommonly named and very poorly described values graphics settings, and very few of them, but I guess you don't those get on a console at least (have not had one since a PS 3 for GTA5 and FIFA 14 only, so IDK, but no graphics settings was there - IT IS AS IT IS! /s). * I also noticed a good amount of blur, but first when I ran the benchmark on my fairly expensive 4K PC monitors, rather than my 4K TV, as the distance makes it less obvious, and having played DiRT 4, which is Linux Native (Vulkan), the benchmark gives a feeling much closer to Forza Horizon 4/5 than DiRT 4, really, so I was excited. * (T)AA: Temporal Anti-Aliasing, or just AA if you wish. Version 2.0 has been implemented in a few games with beta patches, for real life testing, but the Source Code is not yet released but scheduled to be released on GitHub, as all the others, this Q2 2022, so very soon * FSR: AMD FidelityFX Super Resolution 1.0, simply known as FSR for now. POSTED WRONG - SEE NEXT COMMENT! (This may interest you though)įirst some terminology, as DIRT5 is one of the games including most of AMD/GPUOpen's technologies (see link at bottom), which is Free and Open Source and can and is used by everyone, and is by NVIDIA and Intel on Windows and Linux, and can also be used on AMD GPUs as old as Polaris (and even older), for example an RX 570: That said tho.i run 3 heads on games at a rez of 4480×1080.on a GTX470+9600GT and SoftTH at 60fps or more for most games (mainly racing sims, but crysis2 beta in triple head is also quite playable at around kitchen: try to fit these full size images, from various games, on your 1920×1080 monitor.if you centre the image.thats all you will see…with extra monitors you expand the field of s a major help in racing sims as it allows you to see cars up beside you while in cockpit view.Originally posted by cheiften98:im running the game 1440p and the game is so blurry. This is one area where Nvidia is severly lacking. The only good thing is see here is all 5 monitors are running from a single card.
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